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Published byCody Spencer Modified over 8 years ago
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Graphic match: (1.44) https://www.youtube.com/watch?v=qtbOmpTnyOc Parallel editing: https://www.youtube.com/watch?v=Ts1x6uADFtM Overlapping editing: http://www.criticalcommons.org/Members/ogaycken/clips/potemkinoverlap. mp4/view http://www.criticalcommons.org/Members/ogaycken/clips/potemkinoverlap. mp4/view & at 2.43 mark https://www.youtube.com/watch?v=7jaS8dUBUSI SHOW Hitchcock clip http://www.youtube.com/watch?v=hCAE0t6KwJY1 180 degree rule https://www.youtube.com/watch?v=HdyyuqmCW14 Match on action https://www.youtube.com/watch?v=Mv93covb53w
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Classical Hollywood Cinema & An Introduction to Editing
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Classical Hollywood Cinema -films made during the reign of the studio system and after (~1917-1960) -these films share similar approaches to storytelling
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Conclusion to Casablanca
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Classical Hollywood Cinema -films also share similar approaches to editing, known as: Continuity editing Invisible editing Classical Hollywood editing -this editing style helps CHC films achieve their goals of focusing the viewer’s attention just on the plot or story of the film
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Goals of Classical Hollywood Cinema Editing (aka, continuity editing/invisible editing) -to fully control where the audience looks and what we see at all times -to make editing as unobtrusive (i.e., NOT noticeable) ad possible -when we don’t notice the cuts between shots we can better concentrate on the STORY
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12 individual FRAMES
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One shot consisting of 2 frames 2 shots edited together (only the final frame of one shot and first frame of the next shot are visible)
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A SCENE IS NOT A SHOT! What is a shot? * a series of frames that runs for an uninterrupted period of time What is a scene? a part of the film taking place in one time and in one space Generally (but not always), scenes are made up of multiple shots
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Dissolve
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Wipe
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Iris out
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Cut
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different joins are used for different purposes: a fade is meant to signify that a significant period of time has passed a dissolve also indicates that some time has passed a cut can signify that no time has passed but it can also be used to transition between 2 scenes taking place many years apart
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Example: Graphic match Graphic relations an editor will often put 2 shots together based upon their graphic properties rather than narrative needs
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Rhythmic relations Joining pieces of film together based on rhythmic demands a shot has an onscreen duration a shot can last a few seconds, a few minutes, or even hours (see Russian Ark) therefore a filmmaker might take into account the duration of shots when editing these shots together
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Temporal Relations editing is also used to manipulate the order, duration and frequency of story time many ways to control and manipulate time through editing: elliptical editing overlapping editing
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Elliptical editing: Screen time < Story time Overlapping Editing: Screen time > Story time screen time: the amount of time an action takes on the screen, as we see it story time: the amount of time this action would actually take in the story Example: in story time the act of brushing your teeth may take 3 minutes In screen time this act will take 15 seconds
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Spatial Relations editing is also used to construct film space editing permits the filmmaker to juxtapose any 2 points in space and imply some kind of relationship between them In 1923, Soviet filmmaker Dziga Vertov said: “I am builder. I have put you in an extraordinary room which did not exist until just now when I created it. In this room there are 12 walls, shot by me in various parts of the world”
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The Kuleshov Effect any series of shots that in the absence of an establishing shot (which would show the whole space), prompts the spectator to infer a spatial whole on the basis of seeing only portions of the space joined by editing
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filmmakers use the 180 degree system/ obey the 180 degree rule to ensure that the relative positions of characters or objects in the frame remain consistent from shot to shot
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Establishing shot ShotReverse Shot 180 degree line the 180 degree rule is also used to maintain consistent screen direction and consistent eyeline matches
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Contiguity editing RIGHT WRONG
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MATCH ON ACTION editing device that carries movement across a cut ensures spatial continuity and invisibility of editing
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Eyeline Match Our desire to see what the character is looking at (i.e., to follow his eyeline) masks the cut
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