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 Cities were dark, unsafe and dirty › No sewage disposal  Doctors were poorly trained and misunderstood the basics of health and human anatomy › Church.

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Presentation on theme: " Cities were dark, unsafe and dirty › No sewage disposal  Doctors were poorly trained and misunderstood the basics of health and human anatomy › Church."— Presentation transcript:

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2  Cities were dark, unsafe and dirty › No sewage disposal  Doctors were poorly trained and misunderstood the basics of health and human anatomy › Church did not allow autopsies  The Plague, caused by bacteria, began in Asia and originally spread along trading routes

3 1. Fleas bite infected rats 2. Bacteria multiplies in rat’s intestines 3. Rat’s intestines quit functioning; rat dies; flea jumps to new host filled with infected blood 4. Flea bites human (new host); bacteria from the rat’s blood now enters human blood stream 5. Human is now infected with the plague

4  Bubonic: 30-75% chance of death* › body sores & flu symptoms  Pneumonic: 95% chance of death › bacteria attacked the lungs  Septicemic: 100% chance of death › bacteria attacked the blood cells *based on what area you lived in

5  “Bleeding”—cut veins to let the blood drain out or put leeches on the skin to suck their blood › Barbers doubled as doctors in the middle ages  Burned aromatic woods  Special diets (avoid foods that smell bad)  Medicine made with gold, pearls & roses  Breathing through hankies with herbs and flowers to keep from getting the illness

6 1. 25 million dead - 1/3 of Europe’s population 2. Huge labor shortages › Demanded higher wages & were refused › Led to many revolts 3. Increased standard of living for survivors › Inherited land & less competition for resources 4. Many felt abandoned by God › Weakened the power of the Church

7 1) Freedom—anyone who lived in a town for one year and one day was free (aka: no longer serfs indentured to the manor) 2) Exemption—did not have to work on a manor 3) Town Justice—court system free from the King’s justice 4) Commercial Privileges—right to own a business, to buy, sell and trade

8 CRAFT GUILD  One guild for every different craft  Set wages, hours & working conditions  Helped members & their families in need  Protected its members  * Made the goods MERCHANT GUILD  One per town  Merchants must pay a fee to trade in a town  Helped members & their families (especially widows)  Protected its members  * Sold & traded the goods

9 Apprentice  Young boys  Lived with a master  Learned the craft  For 5 to 9 years Master Worker  Must complete a masterpiece (work worthy of a master)  Guild must approve the piece  Open his own shop Journeyman  Paid Wages  Continued to live with/work for master until finished masterpiece


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