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(c) 2005 Bell, Carpenter, Osera1 Antenna Ball Mayhem Christian Bell Thor Carpenter Peter-Michael Osera.

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Presentation on theme: "(c) 2005 Bell, Carpenter, Osera1 Antenna Ball Mayhem Christian Bell Thor Carpenter Peter-Michael Osera."— Presentation transcript:

1 (c) 2005 Bell, Carpenter, Osera1 Antenna Ball Mayhem Christian Bell Thor Carpenter Peter-Michael Osera

2 (c) 2005 Bell, Carpenter, Osera2 The Big Picture Based on an accessible, original premise Distills to simple, addictive multiplayer fun Built on simple, extensible mechanics Intended for an established, growing market

3 (c) 2005 Bell, Carpenter, Osera3 Game Concept You’re a ball; so is everyone else… …Dodge the debris… …Knock the competition into it… …And be the last ball standing!

4 (c) 2005 Bell, Carpenter, Osera4 Gameplay Case (1)

5 (c) 2005 Bell, Carpenter, Osera5 Gameplay Case (2)

6 (c) 2005 Bell, Carpenter, Osera6 Gameplay Case (3)

7 (c) 2005 Bell, Carpenter, Osera7 Gameplay Case (4)

8 (c) 2005 Bell, Carpenter, Osera8 Gameplay Case (5)

9 (c) 2005 Bell, Carpenter, Osera9 Gameplay Case (6)

10 (c) 2005 Bell, Carpenter, Osera10 Stakeholders – Users and Investors Targets the “casual gamer”  … with internet and a budget pc  12,000 Bejewler’s online – http://zone.msn.comhttp://zone.msn.com Supported by serious business  See MSN Games, Yahoo! Games, etc.  Home-grown garage success: PopCap Games Desired by advertisers

11 (c) 2005 Bell, Carpenter, Osera11 System Concept (The Basics) Implemented in Java Runs on a 2.5-d graphics engine Utilizes basic client-server architecture  E.g., Quake-, Counter-Strike-style Distributed via JNLP and WebStart

12 (c) 2005 Bell, Carpenter, Osera12 Tentative Life-Cycle Plan How will this be scheduled?  4-5 weeks of code development  1-2 weeks of testing and content development  3 spirals: design, code, and content  4 milestones: plan, components, beta, release How will work be divided?  2-3 people per major component

13 (c) 2005 Bell, Carpenter, Osera13 Will This Tank It… There are two major risks involved…  …The game concept sucks  …There isn’t enough time

14 (c) 2005 Bell, Carpenter, Osera14 …We Don’t Think So! The game is simple and extensible, or…  …We can sacrifice most features without loss But the game concept might still suck…  …Hey it’s original!  …There is business potential out there!  …Take a chance; have some fun!


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