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(c) 2005 Bell, Carpenter, Osera1 Antenna Ball Mayhem Christian Bell Thor Carpenter Peter-Michael Osera
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(c) 2005 Bell, Carpenter, Osera2 The Big Picture Based on an accessible, original premise Distills to simple, addictive multiplayer fun Built on simple, extensible mechanics Intended for an established, growing market
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(c) 2005 Bell, Carpenter, Osera3 Game Concept You’re a ball; so is everyone else… …Dodge the debris… …Knock the competition into it… …And be the last ball standing!
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(c) 2005 Bell, Carpenter, Osera4 Gameplay Case (1)
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(c) 2005 Bell, Carpenter, Osera5 Gameplay Case (2)
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(c) 2005 Bell, Carpenter, Osera6 Gameplay Case (3)
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(c) 2005 Bell, Carpenter, Osera7 Gameplay Case (4)
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(c) 2005 Bell, Carpenter, Osera8 Gameplay Case (5)
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(c) 2005 Bell, Carpenter, Osera9 Gameplay Case (6)
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(c) 2005 Bell, Carpenter, Osera10 Stakeholders – Users and Investors Targets the “casual gamer” … with internet and a budget pc 12,000 Bejewler’s online – http://zone.msn.comhttp://zone.msn.com Supported by serious business See MSN Games, Yahoo! Games, etc. Home-grown garage success: PopCap Games Desired by advertisers
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(c) 2005 Bell, Carpenter, Osera11 System Concept (The Basics) Implemented in Java Runs on a 2.5-d graphics engine Utilizes basic client-server architecture E.g., Quake-, Counter-Strike-style Distributed via JNLP and WebStart
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(c) 2005 Bell, Carpenter, Osera12 Tentative Life-Cycle Plan How will this be scheduled? 4-5 weeks of code development 1-2 weeks of testing and content development 3 spirals: design, code, and content 4 milestones: plan, components, beta, release How will work be divided? 2-3 people per major component
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(c) 2005 Bell, Carpenter, Osera13 Will This Tank It… There are two major risks involved… …The game concept sucks …There isn’t enough time
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(c) 2005 Bell, Carpenter, Osera14 …We Don’t Think So! The game is simple and extensible, or… …We can sacrifice most features without loss But the game concept might still suck… …Hey it’s original! …There is business potential out there! …Take a chance; have some fun!
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