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EirplayMedia (c) The Games Industry Eirplay Media © www.eirplaymedia.com
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EirplayMedia (c) Computer Games Now a mainstream leisure activity….
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EirplayMedia (c)
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Topics of Discussion ► History of the Games Industry ► Profile of the Industry ► Dominant gaming platforms ► Mobile Games ► Game types ► Game design - why addictive ?
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EirplayMedia (c) A little history A little history
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EirplayMedia (c) history... ► 1st game : Core Wars on Unix - text based ► 1970’s : no of text based games running on mainframes.Mainly MUDs (multi-user dungeons ) ► 1st real mass market game : Pong designed by Nolan Busnell. Atari was born. ► 1983 - industry slumps. Market saturation, lack of new product
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EirplayMedia (c) history... ► 1980’s : gaming machines were ‘home computers’ such as the Commodore 64 & Sinclair Spectrum. Consoles were NES and Sega Master system ► Early 1990’s dominated by 16-bit consoles from Sega and Nintendo ► 1994 : Sony Playstation launched - mainstream games moved from 2D to 3D ► Mid 1990’s :enter the games PC with CD ROM, 3D graphic cards plus online capabilities ► 2000 - 32 bit consoles (PX2,Xbox). Move to online and mobile ► 2005 – Playstation 3, Xbox 360 and online games such as WOW
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EirplayMedia (c) Industry Profile A ‘hits’ driven media market Key Players Publishers Hardware Manufactures DevelopersRetailersConsumers Market segments Core gaming - PC, console, handheld, online Casual gaming - Web, mobile, PC
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EirplayMedia (c) Why as big as Hollywood ► Deliberate attempt to become a mass market product ► Though production costs are rising, cheaper to develop (average console $15/30m) ► Shelf life can be extended due to add-ons, expansion packs, peripherals etc. ► Different game genres suit different players - more gamers over the age of 30 ► Replacing the TV as the entertainment centre
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EirplayMedia (c) Games - a popular medium ► Highly interactive medium - immediate feedback - very satisfying for young people ► Early games tended to be quite abstract due to the limitations of the techology - a favourite of mine :Thrust. Simple, yet addictive ► With the introduction of more advanced game systems (16/32 bit), 2D/3D games allowed basic character representation
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EirplayMedia (c) Games - a popular medium ► 3D technology means that games can more accurately simulate real world scenarios
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EirplayMedia (c) popular medium.. ► Online play - the most addictive ! Even with the most advanced AI, it is hard to beat the behavior of your friends
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EirplayMedia (c) Gaming Platforms
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EirplayMedia (c) ‘Console is king’
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EirplayMedia (c) Social Games: Playza
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EirplayMedia (c)
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Curse of Khofu Mobile Games
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EirplayMedia (c) CURRENT EMBEDDED GAMES HOME MOBILE ENTERTAINMENT GATEWAY PURE GAMING MOBILE PHONE ENTERTAINMENT The mobile platform has huge potential amongst a broader base than a GBA or console… Positioning for mobile phone entertainment
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EirplayMedia (c) Games types ► 1st person shooters, FPS ► Sports ► Fighting ► Arcade/platform ► Simulations ► Strategy ► Interactive stories/adventure ► Puzzle/board ► Retro
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EirplayMedia (c) Designing addictive games ► Play a lot of games ! ► A good hook is essential ► Create a fantasy world that make ‘sense’ ► Keep the gameplay progressively challenging - “Final Boss” syndrome ► Make sure the game is fun ► Know your gaming audience ► High quality production values - good graphics and sound
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EirplayMedia (c) ► MMORPG advanced online gaming ► Mobile & Tablets iPhone and Android Trends….
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EirplayMedia (c) Final though... Though technology and online play will allow bigger,brighter and more sophisticated environments, games are all about fun Good games are made by good players
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