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Colours & Representation 8 Bit 16 Bit 24 Bit 32 Bit + HDR 32Bit per channel scRGB DirectX 10, 48-bit floating point Device Independent Colours Floats.

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Presentation on theme: "Colours & Representation 8 Bit 16 Bit 24 Bit 32 Bit + HDR 32Bit per channel scRGB DirectX 10, 48-bit floating point Device Independent Colours Floats."— Presentation transcript:

1 Colours & Representation 8 Bit 16 Bit 24 Bit 32 Bit + HDR 32Bit per channel scRGB DirectX 10, 48-bit floating point Device Independent Colours Floats

2 DirectX 9.0c is limited to Shader Model 3.0 – Lighting is limited to 32bit floating point A Maximum of 65535:1 Contrast HDR is supported from Shader Model 2.0 *theoretically HDRR is Shader Model 3.0+ – 64-bit, 128bit theoretical but sloooooooooooow Shader Model 4.0+ – 128bit – HDRR (High dynamic range rendering) Aslo known as HDR lighting

3 The Pipeline Architecture

4 Advanced Pipeline Architecture What do you want to do to your graphics?

5 Preservation of your Objects Pre, Partial and Post Render


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