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Precomputing Interactive Dynamic Deformable Scenes Doug L.Jams and Kayvon Fatahailian 报告人:宋超
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Physically Based Modeling and Interactive Simulation Approach a. Analysis Method: to get analysis solution of the physics equation b. numerical method : FEA,caculus of differences,etc c. data driven ▪ Challenge: a. the difficulty of getting the analysis solution b. no-linear question widely exiting c. how to acquire the data? d. how to use the data?
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About data-driven An important strategy How to identify and control complex systems Former works ▪ Nelles 2000----Nural Network ▪ Reissell and Pai 2001 ----ARX models ▪ Atkeson et.al.1997---Locally weighted Learning (Lazy learningl) ▪ D.Jams and K. Fatahalian Impulse response functions (IRFs)
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Precomputing Interactive Dynamic Deformable Scenes Contribution ▪ black box offline simulators ▪ Dimensional Model Reduction Excellence ▪ Robust ▪ Real-time ▪ Handle nonlinear deformation ▪ Illumination ▪ can be synthesized on programmable graphics hardware Using Scope ▪ particular system ▪ very particular interaction conditions
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Precomputing Interactive Dynamic Deformable Scenes Procedure ▪ Fore treatment (including mesh,creating the mechanics model) ▪ Dimensional Model Reduction ▪ Analyze the interaction condition ▪ Pre –calculate and create IBFs ▪ Implement
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About Fore-treatment and acquire deterministic iteractor Get geometric mesh Determine the system DOF Determine the pre-computing According the interaction based on probability.
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Dimensional Model Reduction(1) Deterministic static space model Dynamics: Appearance State nodes: Time step edge: Orbits: a temporal sequence of nodes,connected by time step edge Discrete phase portrait(P): the collection of all pre-computed orbits
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Dimensional Model Reduction(2) Model Reduction Detail N state nodes,v vertices N displacement field that is (each u has 3 vector components)
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Dimensional Model Reduction(3) Model Reduction Detail ▲ a small number of vibration modes can be sufficient to approximate observed dynamics. (SVD) Re-parameterization of the phase portrait the state vector:
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Dimensional Model Reduction(3) Reduced state vector coordination ▲displacement ▲velocity
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Precomputation Process Data-driven modeling complication insufficient data;high-demensional state space; divergence of nearby orbits;self-collisions.etc
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Impulse Response Function IRFs Index: IRFs:
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Impulse Response Functions(2) An important special case :
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Impulse Palettes Impulse palette based on IRFs: Impulsively sampling the phase portrait ▲sample time ▲no redundancy ▲orbits terminate
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Simulate Implement Blending Impulse Responses Approximate the IRF at That is
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Example(1) Dinosaur on moving car dashboard Plant in moving pot Cloth on moving door
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Example(2) The pre-computing time
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Example
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Example(3)
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Thank you!
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