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G2 Presentation Week 12 Rehearsal. Outline Demo User Testing Internal External Improvements Project Management.

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Presentation on theme: "G2 Presentation Week 12 Rehearsal. Outline Demo User Testing Internal External Improvements Project Management."— Presentation transcript:

1 G2 Presentation Week 12 Rehearsal

2 Outline Demo User Testing Internal External Improvements Project Management

3 DEMO

4 Demo Prototype features -Basic 3D mapping of user actions -Arms and user position -Positions are relatively accurate but limited

5 USER TESTING (INTERNAL)

6 Video Video of us evaluating our program

7 Technical Issues Need to find suitable venue (staircase) Need to set up devices (power points, extension wires, laptop, kinect, projector, white screen) A lot of time spent on finding suitable placement of devices Unable to mount kinect and projector on sloped surfaces Unable to link 3 screens together (because we need to calibrate first)

8 Our Evaluation Background color (black to white) Removed the weapon (it was unnecessary) Artificial restrictions of arm movement (uncomfortable to us as users)

9 USER TESTING (EXTERNAL)

10 Video Video of other people testing out our program

11 User Testing Expects more gestures Legs and head Intuitively expected 1-to-1 mapping of all body movements Do not know about left hand swipe function until we told them Probably needs prompting System was laggy Expected multi-player mode

12 User Testing “COOL!” and fun to play with Liked the left hand swipe feature to change characters Commented that they will definitely use the staircase if something like our program was implemented

13 IMPROVEMENTS

14 Improvements Add more gestures Technically challenging! Need help with 3D and mathematical calculations Add prompt for available gestures Add background Left hand swipe, add more interchangeable characters

15 PROJECT MANAGEMENT

16 Project Management Issues Time Short development period Simple idea, but difficult to implement technically Led to few opportunities for iterative prototyping and user testing Project is REAL, REAL WORLD (user testing process)

17 Project Management SVN Issues 2D to 3D prototype Mathematical formulas were similar Functions were different Chris set up base code for 2D, Simon set up base code for 3D Problems encountered when porting over from 2D to 3D What would we have changed Create a rough API/documentation to describe functions and their respective purposes before programming

18 Project Management Agile Development Principle (Develop small incremental improvements) Started with static 2D prototype to work out Kinect detection issues Basic figure detection Limb detection Gesture detection (swipe+jump) Advanced to 3D prototype Build feature by feature again Faster as we are more comfortable with Kinect now

19 END


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