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Published byKelley Ferguson Modified over 8 years ago
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Alias MAYA 6.0 Tutorial Overview Basic Tools & MAYA Interface Polygonal Modeling NURBS Modeling
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Overview Final Fantasy Movie
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Overview – cont.
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BASIC - Interface Status Line Menu Bar Shelf Tool Box Command Line Channel/ Attribute Box Workspace Layout Shortcut
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Workspace Panel Menu Grid Axis Direction Indicator
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Transformation Manipulators Move : WRotate : EScale : R
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Selection & De-Selection
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Camera Tools Dollying the view
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Camera Tools – cont. Tumbling the view
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Camera Tools – cont. Tracking the view
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Primitive Objects Maya Provides many types of primitive types and shapes
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Primitive Objects – cont. Primitive objects Used as a start point for various shapes and forms To create primitive objects ‘Create > Polygon Primitives >’, ‘Create > NURBS Primitives >’, or Click ‘shelf’
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Channel Box Editing panel Object’s transformation information Control the attribute of an object with more accuracy
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Attribute Editor Provides attributes for the objects and materials More detailed display of all attributes for selected object
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Surface Materials Color, shininess and reflectivity attributes Controlled by its surface material To assign a new material ‘Lighting/Shading > Assign New Material >’, or Right click & ‘Materials > Assign New Material >’
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Grouping Group Select objects With L-button, shift-click each object, or With L-button, drag one large bounding box From main menu, select ‘edit > group > ’
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Practice
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Polygonal Modeling Menus used in this practices Edit polygons > Extrude Face Edit polygons > Split Polygon Tool Edit polygons > Subdivide > Polygons > Smooth
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Create Polygon
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Extrude & Split Polygon
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Subdivide
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Smooth
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NURBS Modeling NURBS(Non-Uniform Rational B-Spline) Method of mathematically describing curves and surfaces Characterized by the smooth organic forms
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Revolving & Lofting Used Menu Create > CV Curve Tool Surfaces > Revolve Snap to points (Status line) Edit > Duplicate Surfaces > Loft
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NURBS & Revolving
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NURBS & Lofting
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