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Published byLeo Barnett Modified over 9 years ago
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Characterizing our Experience Culture Chapter 3
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Experience Realms Absorption entertainment educational Passive Active Participation esthetics escapist Immersion
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Products Experiences Tangible Standardized Production separate from consumption Not perishable Intangible Context- dependent Simultaneous production and consumption Perishable
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Economic Distinctions Offering ProductsServices Experiences Economic manufacturedeliver stage Nature tangibleintangible memorable Key attribute standardized customized personalized Supply inventorieddelivered revealed Seller manufacturer provider stager Buyer userclient audience Factors of featuresbenefits sensations demand
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GAPS Model of Service Quality Audience expectations - standards of reference points brought to a situation; sources are from pricing, advertising, promotion and personal experience and word-of-mouth Audience perceptions - subjective assessments of the actual experience
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Four Provider Gaps 1. Not knowing what customers expect 2.Not selecting the right experience designs and standards 3.Not delivering experience designs and standards 4.Not matching performance to promise When have you experienced a service gap?
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SERVQUAL elements Access Communication Competence Courtesy Credibility Reliability Responsiveness Security Tangibles Understanding customers
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Valuing Entertainment Assets Tangible assets: buildings, stock, venture capital Intangible assets: franchises, licenses, royalties, copyrights, trademarks, good will, and brand or logo
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Factors to consider when marketing experiences Immediacy - one chance and it’s gone Attention - awareness, evoked set Convergence - weaving products and services together
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Media, entertainment and stars converge to promote in: advergames advertainment product integration product placement product advertising service advertising blogs music-tie-ins What examples can you suggest of each?
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Products are used to promote media and entertainment licensed merchandise advertiser funded programs bottle cap and can top premiums supermarket discounts consumer-produced ads
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Audience Types Predicted audiences - segments likely to view or attend experience; changing Measured audiences - size and composition of audience reached by media or attending performance; central economic currency Actual audiences - globally fragmented; difficult to determine accurately
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Cultural Dimensions Long-term orientation Power-distance Individualism/collectivism Masculinity/femininity Uncertainty avoidance
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Global Communication Strategies Promotion Standard/central Decentralized/autocratic Central /locally produced Cultural considerations Language Collective or individual perspective Expression Social norms and cultural values Gender roles
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Communicating Across Borders Same product/same communication Same product/different communication Different product/same communication Different product/different communication
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Questions How do marketers incorporate products and services into both mediated and live experiences? What aspects of feminine culture would help you promote a rock concert?
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