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Published byCandice Gilbert Modified over 8 years ago
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Goo Wars
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Clausewitz Sandbox Shapes Mass Size Density Motivation Ancient War is the interaction of shapes. Fighting occurs at the intersection of these shapes.
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Features Dynamic evolving real time tactics Interesting battlefield physics On War. Clausewitz Visually interesting battlefields that offer unique challenges Balanced gameplay – Different types of goo have different abilities
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Customers Target – Armchair generals Love strategy games Why are they going to play it? The character is in charge of a fixed amount of goo They must develop strategies to defeat their opponent As someone develops one strategy the player must develop a counter strategy. AI that learns from the player in order to continually create a different experience.
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Competition
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Design Goals Strategy should be easy to learn but difficult to master Easy AI to guide the player’s experience Multiplayer to challenge the best players The goo should behave like a fluid to provide interesting visuals Very simple, yet compelling graphics will sell the game Very fluid experience
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Goo Wars Questions?
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