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Published byGeoffrey Butler Modified over 9 years ago
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Adaptive Reinforcement Learning Agents in RTS Games Eric Kok
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1.Introduction
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Abstract
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Motivation
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RTS Games
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Bos Wars
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Agent Technology
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Reinforcement Learning
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2.Existing Research
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Dynamic Scripting
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Evolutionary Learning
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Case-based Plan selection
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Concurrent hierarchal Reinforcement Learning
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3.Learning winning RTS Game Strategies
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Learning in 2apl agents
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BDI Agents
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Temporal Difference Learning
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Monte-Carlo Methods
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4.Improvements implemented
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Rule Guards
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Softmax Exploration Policy
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Strategy Hierarchy
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MC-DS Hybrid
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5.Improvements out of project scope
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Dynamic Scripting Enhancement
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Comparison of more Learning algorithms
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Game State Function Approximation
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Semi-MDP Reinforcement Learning
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6.Adaptation to opponent Strategies
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Implicit Adaptation
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Explicit Adaptation
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Multi-Agent Learning
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8.Adaption Ideas Out of scope
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Explicit Adaptation through player modeling
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Opponent Strength Adaptation
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9.Project Conclusions
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Fail Rates
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Av. Turning Points
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Usability of Learning agents in computer games
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10.Future Research
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Learning on a full complex game task
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Strategy Visualization Tool
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Explicit Player Modeling
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