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DigiLearn Using Learning Objects & Digital Resources Information from

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1 DigiLearn Using Learning Objects & Digital Resources Information from http://www.thelearningfederation.edu.au/tlf2/http://www.thelearningfederation.edu.au/tlf2/ and https://www.eduweb.vic.gov.au/dlr/Pages/default.aspxhttps://www.eduweb.vic.gov.au/dlr/Pages/default.aspx Graeme Oswin oswin.graeme.m@edumail.vic.gov.au

2 What are Learning Objects?

3 The Le@rning Federation uses the ‘learning object’ model to design and construct the digital content. Learning objects:  may be one or more files or ‘chunks’ of material, designed to contribute to the learning of the user, consisting of, for example, graphics, text, audio, animation, calculator, interactive notebook  are reusable – a single learning object may be used in multiple contexts for multiple purposes for example across curriculum areas, year levels, locales and cultures  can also be used as components of a topic or unit of work alongside other digital and non-digital resources and tools  are accessible from World Wide Web resource repositories and are referenced, located and accessed by their metadata descriptors  can be identified, stored, sequenced and tracked using a content or learning management system.

4 Why Use Learning Objects? Teachers are choosing to use learning objects in a range of ways and for different purposes:  to engage and motivate students with meaningful multimedia interactive learning experiences related to curriculum content, concepts and skills  to provide opportunities for students to learn differently and more effectively in a range of rich and relevant learning contexts  to provide a range of learning experiences not otherwise readily available in standard school classrooms because of complexity, safety, time or cost  to challenge and encourage students to question, investigate, analyse, synthesise, make decisions and reflect on their learning

5 Why Use Learning Objects? Teachers are choosing to use learning objects in a range of ways and for different purposes:  as a means of scaffolding learning and providing feedback for students  to provide for different student learning styles and abilities  to allow for self-paced learning opportunities for students to revisit and revise content and skills  to use alongside a range of other non-digital and digital content and tools, such as: experiments; field work; search and use of World Wide Web content; spreadsheets and databases; publishing and presentation software and tools; concept mapping software; online quizzes and tests; collaborative discussion tools; digital cameras  to foster ICT skill development  as a stimulus for creating imaginative new learning objects.

6 Curriculum Areas The Le@rning Federation (TLF) has produced a substantial body of learning objects in six curriculum priority areas: Mathematics and numeracy Innovation, enterprise and creativity Literacy for students at risk LOTE: Chinese, Japanese, Indonesian Science Studies of Australia

7 Problem! Learning Objects were difficult to use 1.Loaded on laptops and network 2. Searchable on laptops But… how do students access the activities?

8 DigiLearn http://www.education.vic.gov.au/digilearn

9 Search DigiLearn

10 Preview & Download Objects Copy the web address … and paste into a document Preview the Object live Add to Cart for Downloading & local install

11 Create a Document with Links With your partner complete these activities: 1. http://www.eduweb.vic.gov.au/dlrcontent/4c363830/index.htmlhttp://www.eduweb.vic.gov.au/dlrcontent/4c363830/index.html 2. http://www.eduweb.vic.gov.au/dlrcontent/4c363732/index.htmlhttp://www.eduweb.vic.gov.au/dlrcontent/4c363732/index.html 3. Heroes of the AirHeroes of the Air 4. Medical Emergency at Lonely CreekMedical Emergency at Lonely Creek Just copy the link from the DigiLearn site and paste into a Word Document, on your School Intranet, etc. This will give students immediate access to the Learning Object. (You can hide the address if you use hyperlinks like in activity 3 & 4)

12 Some Example Learning Objects Wishball (Math) Gold Rush (History) Night & Day (Science/Geography) Catch a Thief (Thinking Processes) Human Body (Science) Direct a Robot: Collector (Math/Thinking Processes)

13 Some Example Digital Resources

14 Some Other sites Woodlands Junior School www.mathsisfun.com Thinkfinity http://www.marcopolo-education.org/teacher/interactive_content_index.aspx?ResourceType=1

15 Where to from here? SOME IDEAS … Map some Learning Objects into a Curriculum Unit Add some Numeracy Objects to a Math Task Centre Create a Professional Learning Team to investigate Learning Objects Link with others across the Cluster to investigate the use of Learning Objects


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