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Chapter 4 Numerical models of radiative transfer Remote Sensing of Ocean Color Instructor: Dr. Cheng-Chien LiuCheng-Chien Liu Department of Earth Science National Cheng-Kung University Last updated: 13 March 2003
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4.1 Monte Carlo method Origin World War II Atomic bomb Neutron diffusion problems Fermi, von Neumann and Ulam Fundamental concept if we know the probability of occurrence of each separate event in a sequence of events, then we can determine the probability that the entire sequence of events will occur
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4.1 Monte Carlo method (cont.) Applications Extensive application of this method can be found in many different areas Ocean optics The earliest work: Plass and Kattawar (1972) The basic principle: simulate a beam of light by a very large number of photons. Following the path of each photon, we can use a series of random numbers to determine the photon’s life history according to different probabilities for different phenomena. The final light field is the cumulative contribution of total photons. Processes of radiative transfer (Fig 4.1.1)
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Fig 4.1.1
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4.1 Monte Carlo method (cont.) Example 1 (model-to-model comparison): Source code: http://myweb.hinet.net/home4/tangtang88/ccliu/MonteCarloEx1.c http://myweb.hinet.net/home4/tangtang88/ccliu/MonteCarloEx1.c Description of the problem (detailed description of this example can be referred to §11.1 (Mobley 1994)) Optically homogeneous water High albedo: 0 = 0.9 Averaged VSF The sea surface is level One unit of solar irradiance at zenith angle s =60 0, and the sky is otherwise black Calculate the radiance distribution at three selected optical depths = 0 +, 5 m and 20 m, in the plane of the Sun
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4.1 Monte Carlo method (cont.) Example 1 (cont.): Functions: main(int argc,char **argv) Setup(void) New_Photon(void) Air_Sea_Up(void) Trace_Down(void) Trace_Up(void) Scattering(void) Output(void) Result(void) Output_Rad(char fname[],int MM) RecordRad(int II,double SS,int JJ) RTF2XYZ(double RR, double TT, double FF, double PP[]) Absorb(void)
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Z X vv Fig. 4.1.2 Schematic description of the physical problem Fig 4.1.2
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4.1 Monte Carlo method (cont.) Example 1 (cont.) Results: No. of Photon = 600 No. of Photon = 60000 No. of Photon = 600000
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Fig 4.1.3 Fig. 4.1.3 Model-to-model comparison. Compare to Fig 11.1 in (Mobley 1994)
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4.1 Monte Carlo method (cont.) Example 2 (model-to-data comparison): Source code: http://myweb.hinet.net/home4/tangtang88/ccliu/MonteCarloEx1.c http://myweb.hinet.net/home4/tangtang88/ccliu/MonteCarloEx1.c Description of the problem (detailed description of this example can be referred to §11.1 (Mobley 1994)) Optically homogeneous water High albedo: 0 = 0.7 (a=0.012, b=0.028) Averaged VSF The sea surface is level One unit of solar irradiance at zenith angle s =38 0, and the sky irradiance is distributed by E=0.1 E sky +0.9 E Sun Calculate the radiance distribution at three selected depths z = 4.2 m, 29.0 m and 66.1 m, in the plane of the Sun
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Fig 4.1.4 Fig. 4.1.4 Model-to-data comparison
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4.1 Monte Carlo method (cont.) Accelerating Monte-Carlo calculations Backward ray tracing reciprocity relation Variance reduction techniques
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Fig. 4.1.5 Illustration of the original (forward) and adjoint (time-reversed) problems used to develop backward Monte-Carlo methods, reprinted from (Mobley 1994).
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4.1 Monte Carlo method (cont.) Example 3: 3D Light Description of the problem (detailed description of this example can be referred to (Carder et al. 2003) Optically homogeneous water Bottom reflectance Ramp angle and height Water depth GC+KC+HC sky radiance distribution
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Fig 4.1.6 Fig. 4.1.6 Representation of a shallow bottom with sand waves and the associated coordinates; (B) Illustration of optical pathways that contribute to the sensor-detected radiance and the geometrical specifications of bottom, reprinted from Carder et al. (2003)
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Fig 4.1.7 Fig. 4.1.7
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4.1 Monte Carlo method (cont.) Pros and Cons of MC method Clear & Direct 3-D problem Simulation of R rs Remote sensing application Computer time consuming Noise
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4.2 Invariant imbedding method Origin Chandrasekhar (1943) Mobley & Preisendorfer (1989) Hydrolight (http://www.sequoiasci.com/product/hydrolight.shtml)(http://www.sequoiasci.com/product/hydrolight.shtml
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4.2 Invariant imbedding method (cont.) History of Hydrolight Natural Hydrosol V1.0 (1979 – 1988) (Preisendorfer and Mobley) Natural Hydrosol V2.1 (1992) Hydrolight V3.0 (1995) (US Office of Naval Research funded) Hydrolight V4.0 (1998) (Sequoia, $10,000) Hydrolight V4.2 (2001)
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4.2 Invariant imbedding method (cont.) Using the invariant imbedding technique to solve the RTE Governing equation (RTE) Air-water surface boundary conditions Bottom boundary conditions Invariant Imbedding: solving the RTE
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Fig. 3.5.1 Illustration of the classic radiative transfer equation
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Application in marine optics
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dimensionless form of RTE
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quad-averaged form of RTE
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spectral decomposition of RTE discrete orthogonality relations Fourier polynomial analysis
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Matrix form of RTE
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4.2 Invariant imbedding method (cont.) Rerun the example 2 using Hydrolight Applications of Hydrolight See the user guide of Hydrolight v4.2
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