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A Pragmatic Framework for Interactivity For E-Learn 2006.

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Presentation on theme: "A Pragmatic Framework for Interactivity For E-Learn 2006."— Presentation transcript:

1 A Pragmatic Framework for Interactivity Haomin.Wang@dsu.edu For E-Learn 2006

2 Interactivity vs. Interaction?

3 Interaction between Human Interlocutors Response & feedback --- spontaneous on both sides Interface --- face to face and/or vocal

4 Interactivity between Learner and Instructional Source Response & feedback --- programmed on one side Interface --- print, multimedia, computer

5 E-Learning  Evolving Interactivity

6 interactivity ? ?? ? ? ? ?

7 Technology Capabilities System Control Learner Control General Perspectives

8 Accessibility Multimedia Learner versus system control Cognitive engagement Readability Alternative Perspectives

9 Instructional SystemLearner Perception Cognition Media Learner Response System Feedback Content Form & organization Components of Interactivity

10 Content Media Form and organization Relevance Learning styles Affordances Learning paths

11 Perception  Cognition Accessibility Attention Association Assimilation Adaptation

12 Accessibility

13 Compression and Streaming

14 For People with Special Needs

15 Section 508

16 Legibility red lettersgreen lettersorange letters

17 Readability Times New Roman Arial Sans Serif Impact Tempus Sans ITC Bauhaus 93 Britannic Bold

18 Multimedia Multiple intelligence (Gardner) Ecological psychology (James Gibson) Distributed cognitions (Roy Pea, Gavriel Salomon)

19 Colors

20 Realistic Visuals

21 Analogous Visuals

22 Organizational Visuals initialization Condition test Loop body Incrementing counter exit false true

23 Illustration

24 Animated Illustration

25 Desktop Screen Capturing

26 Dynamic Visuals Space manipulation Time manipulation 3-D simulation

27 Audio

28 Cognitive Engagement

29 Multiple Perspectives

30 Learner Control Content selection Input opportunities Tutor help Learning paths Media options

31 System Control Adaptability Learner can customize the learning environment. Affordances Action Opportunities FeedbackAssessment Adaptivity System adapt to changing needs

32 Learning Paths

33

34 Two Sides of the Coin AdaptabilityLinearity Flexible learning pathsNarrative coherence Learner controlSystem control AccessibilityMultimedia

35 Interactivity and Interaction

36 Questions? Haomin.Wang@dsu.edu


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